2/24/2010

HEY SORRY FOR NO POST LATELY

THE EDUCATION SYSTEM IS PREVENTING ME FROM EDUCATING YOU. HOW FUCKED UP.
"SO YEAH, BLAME IT ON TIM LANGDELL." - DEREK YU

1/09/2010

hobbyist vs indie

(highly opinionated, i've had people agree and angrily disagree when showing this article, if you want to comment on it, make sure you leave your name!)

a hobbyist makes what they want to make.
(anything is fine, as long as they are happy)

an indie makes what they want to make... under the pressure of popularity.
(anything is fine, but needs to be well known, wants to impress the press)

---
a hobbyist creates from imagination, from playing games, etc.
(they know themselves what they find is fun, even though it disagrees with design trends)

an indie creates with structure, from "reading" games, etc.
(they have gained too much knowledge on what is "good" from others so that they are to repeat what everyone else is making)

---
a hobbyist is happy with their skillset, they are happy as long as they can create.
(they can still strive to improve, but they aren't trying to please anyone)

an indie follows a certain level of polish and a structured rule of what is "aesthetically pleasing"
(they are not happy with their game unless it is "perfect" to standards of someone else)

---
a hobbyist who experiments with their game does not force it.
(they play with what they like, not creating something different for the sake of being different)

an indie who experiments sees it a structural way, a set of game mechanics, a set of rules.
(the experiment feels like they have followed set of rules on "game design", they are dumbed down experiences, and more of a sandbox with rules.)

---
a hobbyist does not research, a hobbyist does not see limits, a hobbyist can make without standards, no "do and don't", no correct and incorrect.

an indie needs to sell.

---
an indie-cultured cannot go back to their hobbyist state of mind. an indie has dug a hole that they can not climb out of. you cannot force, trying to... is force. a hobbyist does not force. as you grow, how do you become a child again? trying to is painfully awkward. forget correct ways. forget proper engineering. forget proper artistry. forget definitions. forget popularity. forget indie.

1/06/2010

behind the scenes: interview with paul eres

behind the scenes: interview with paul eres

eva: hello paul

paul: hi

eva: how are you this evening

paul: tired
but happy

eva: so, you failed miserably in this year's IGF. your thoughts

paul: no i succeeding, cause i entered igf as way to work on game faster for igf deadline
and it made me work on gam faster
so success

eva: what do you think about the igf selections

paul: i haven't played most of the games that are finalists, because like 90% of them are unfinished and aren't available to the public, as usual
although i don't like that vvvvvv isn't anywhere in there

eva:
on to more serious questions, do you think people who grow potatoes are racist?

paul:
yes

eva:
why do you think so

paul:
because everyone is racist

eva:
do you think a person's capability to be racist has to do with a person's weight?

paul:
yes

eva:
why do you think this

paul:
because the more weight, the more "person", and since people are racist, the more pounds you weigh, the more pounds of you are racist

eva:
now, what do you see yourself as in the world of indie gams

paul:
i do some reviews of indie games for various blogs, and make some games

eva:
has racism ever influence any of your gams?

paul:
probably, i haven't thought about it, but probably yes
for instance
most of the characters in my games have been white i think
there were a few asians in alphasix
and one black guy (one of the Points) in immortal defense, although he wasn't really human anyway

eva:
do you believe that people should express hate in their art? why or why not

paul:
i believe people should express hate in art yes
because sometimes it leads to interesting stuff

eva:
do you feel that the interesting stuff is worth the trouble? see muslim massacre

paul:
yes, muslim massacre is one of my favorite indie gams

eva:
what's with the haircut? and whyd you just give ortoslon my msn?

paul:
superjoe paid for my haircut
and i gave him your msn cause he asked me for it


superjoe paid for my haircut

eva:
tell me about saturated dreamers

paul:
i don't believe that the zelda series followed zelda1 very well
zelda1 was nonlinear, you could do dungeons in any order, and a lot of the fun was exploring around
whereas later zelda games made it more linear, jump through these hoops, do this in this order
they were less about a world and more about a path to take
so i wanted to make a game that was like zelda1

eva:
compared to zelda1, the main difference is that saturated dreamers is a gam intended for hippies, are you a hippy?

paul:
no, i don't like rock music
well there are one or two songs the beatles made that i like

eva:
if you had to make 3 wishes, what would they be? no wishing for more wishes!!!

paul:
good question, hmmmmmmm
1) i'd wish to become everyone at once, instead of just me, that way i could live all possible lives in the universe rather than just my own
and experience everything they ever did / ever will
2) i'd wish universe to never end, if it was going to end
3) a trillion dollars

eva:
you are very selfish

paul:
yes

eva:
what would be the last words you'd say to your mother

paul:
bye

eva:
how about... to your girlfriend

paul:
i wouldn't waste time saying anything, i'd just want to look at her another second

eva:
romantic... or heartless... i do not know!!

paul:
:)

eva:
ok random trivia time...

dream sandwich

paul:
i don't really like sandwiches that much
but i do like philly cheesesteak
but i'm lactose intolerant so
i don't eat those anymore

eva:
your opinion on anchovies

paul:
i don't like them
but wouldn't refuse pizza just because of them

eva:
candles: sexy... or dangerous

paul:
can be both

eva:
last time you've been out of your house

paul:
to visit my sister and two of my cousins for dinner
i peeled sweet potatoes
for the dinner

eva:
opinion: hot sauce

paul:
it's not hot enough

eva:
pineapples?

paul:
i like them crushed or sliced, but not whole

eva:
money...

paul:
i like having it, but i also think it's a trick played on people by banks and governments

eva:
what do you do every morning

paul:
go to bathroom

eva:
what do you usually do first in the bathroom

paul:
close the door behind me

eva:
good, do you have any friends or relatives who don't close the door while they use the bathroom?

paul:
patrick dugan, who stayed over my house for a day once, didn't and my aunt also doesn't

eva:
what do you think about the rich

paul:
i think they usually waste too much money on unimportant stuff

eva:
what do you think about the poor

paul:
i think they should riot and start a revolution

eva:
what is your favorite word

paul:
that's a tough question, let me think

eva:
are you using this thinking time to go to the bathroom?

paul:
no
how about........ gam
gam is my favorite word right now

eva:
do you stir your tea clockwise, or counter clockwise? do you think stirring a certain way is important? as seen in the gam "sere luap", a masterful tea stirring experience.

paul:
i stir it both ways, and switch between the two, i find it's the fastest way to dissolve the sugar
and i don't think it's important but it does save some time
sort of like pressing 66 on the microwave
instead of 1 0 0

eva:
i do not know what kind of microwave you use

paul:
i don't know either
it's white
and old

eva:
what would you name your son/daughter

paul:
i'd name my daughter eris
that way her name can be eris eres
which are both prounced the same
i don't know what i'd name my son
i'd let the mother decide, probably

eva:
5 words...

paul:
i never heard of gams

1/03/2010

realtime badass manifesto



REALTIME BADASS MANIFESTO
Evaline-Jolli
Cool Person, Goldenfish Arts, evajolli@gmail.com



ABSTRACT

Evaline-Jolli is a game developer who has embraced Realtime Badass Technology as her artistic medium of choice. Realtime Badass Technology can not be understood by normal beings, it is a powerful Technology that can only be harnessed by humans of level thirty-Badass-two. This Realtime Badass Technology is far too important to be left unwritten. This manifesto is a call-to-arms for Badasses and non-Badasses alike to embrace this Technology and start realizing its enormous potential. As well as a set of guidelines of using this advanced Technology.

1. Realtime Badass Technology is a medium for expressing true Badass-ness.
2. Be your own Badass.
3. Badass can not be half-assed or bad-assed.
4. Make the user feel like a Badass.
5. Reject reality. Accept Badass.
6. All interactions must be made of 2/3 Badass, 1/3 hot sauce.
7. Don't make old Badass, make new Badass.
8. Develop a Badass game.

KEYWORDS

Realtime Badass Technology
Badass
Interactive Badass-ery
The Real Truth




REALTIME BADASS MANIFESTO

1. Realtime Badass Technology is a medium for expressing true Badass-ness.

You don't have to settle for wimpy games, you can make true Badass, using the right Technology.
The Realtime Badass Technology.

Realtime Badass games are more than just games, they are true Badass experiences.


2. Be your own Badass.

Badass does not always create itself, sometimes they come from within.
A person using Realtime Badass Technology as their medium shall need to become a Badass themselves to comprehend it.

Ignore wimps, nerds, and ASCII graphics.
Use Realtime Badass Technology.


3. Badass can not be half-assed or bad-assed.

Badass is not a style.
Badass is not a gimmick.
Badass is not an aesthetic.
Badass is not a bad-assed game.

Badass can not be faked.
Badass is not a half-assed game.

Badass must feel Badass.
(Badass must also be Badass).


4. Make the user feel like a Badass.

Users are wimps.
Wimps are powerless.

The powerless requires power.
The Technology you wield can grant the user this power.


5. Reject reality. Accept Badass.

Your reality is not Badass.
Reject your reality.

Face Badass.

Stimulate your motivation.
To be Badass.


6. All interactions must be made of 2/3 Badass, 1/3 hot sauce.

Don't make games.
Make Badass.

Games are made of normal interactions.

Games on a Badass level requires 2/3 Badass, 1/3 hot sauce during interactions.
The spice is the sauce.
The Badass is the meat.

The game becomes Badass.


7. Don't make old Badass, make new Badass.

Old Badass is outdated.
New Badass is required.

Badass constantly evolves.
Technology changes.
Grows.

You must learn to grow.
Like a tree.
A Badass tree.



8. Develop a Badass game.

Badass.
Use it.
Do it.

Create...
Develop...
Breathe...
Sleep...
Eat...
Shower...
Walk the dog...

...

Badass.

12/30/2009

games as art - the debate of the decade

let's get to the point, the business, the real truth. games as art? are they? or are they not? well, that's a stupid thing to be asking. sadly it's been a recycled debate throughout the game industry. if you ever wanted to make some bullshit up due to a lack of interesting things to say at a video game conference, this would be your second immediate choice. the first one being the toe-breaking "can games tell good stories?" debate.

but first, we must ask ourselves, what is "art-game" ?

art-games (latin name: artomus gamus pretentioulus), also known as jason rohrer's bag of fruits (which is surprisingly a lot of pineapple) describes interactive media where one's player controlled avatar moves from point a to point b, or sometimes point c(nowhere). the goal of these art-games is to make a player (or in this case, the poorly dressed art critic) cry, if the goal is not met, the player/critic can claim to have cried in the process of controlling the slowly moving avatar to its death. (tigsource.com "what is art? a question for the unloved and unwanted. volume 2" 2004-2009. 14-89)

now that we know what the term means, let us answer the question, are games art?

no, they're games. duh.

"once they told me, son- you have the power to do anything. i asked myself, are games art? they haven't gotten me a lady yet, so i came to the conclusion that games are not art." - gandhi

12/14/2009

the alligator



suppose you swim in a lake, and there's an alligator in front of you. you approach the alligator with extreme caution, and then it bites your arm off. you lay there and bleed to death. who's fault is this? not the alligator, but you. why would anyone swim in a lake filled with alligators? i don't know that answer, but that is not the point! alligators have lived on earth for more than your grandmother has. of course, i can't get in to those kind of details, as i am not a big fan of encyclopedias. but facts are facts my friend, and i can only give you that.

12/09/2009

help starving artist - support the arts

hello i'm broke and need money for rent, 2 ferraris and a lamborghini, car insurance, parties, beer, beer and parties, health insurance after beer and partying, and beer.

12/07/2009

299 word review - umbrella adventure - the castle of cake

http://www.wearehive.com/?&page_id=ua_index


umbrella adventure - the castle of cake is a game where the challenge lies in overcoming frustration.

12/05/2009

299 word review - irukandji

http://www.charliesgames.com/wordpress/?page_id=399


irukandji is a flashy pants shoot-them-glowy-things game.

12/02/2009

the real truth, the true science of motivation

motivation... you hear the word every day. it's surprising how many times you hear it, it's like the magic word... except, there is no magic. unless, you believe in it. that is the only way magic exists!

what does this all mean? how does this cure my disease? no, you're only a dying, sick patient, but i am not a doctor... i am a scientist. a true scientist, who can change gravity with the palm of my hand. a true scientist, who can rotate the sun, 36.24 degrees north-west... but no matter. because rotating the sun, is pretty useless.

motivation... i can smell it. that smell... it smells pretty good. it's that kind o smell you smell in a pimp new car. no, it's the smell of victory. motivation... it only comes with two actions, one of them being, smelling fresh, like a pimp new car. the other? well, let's say that's the secret. the secret of life.

but what can i tell you about the secret of life, well, i can tell you that it's a right, it is given at a certain moment... you just have to search for it. search far and wide... or close, it could be hidden away in your closet.